CSE6559 (SP13) for Prof. Crawfis This semester the 6559 (888 before) of Prof. Crawfis will meet every Wednesday from 4:00 to 5:30 PM in Dreese Lab 698. The tentative presentation schedule is below:
Suggested Paper list:http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836146NeuroRehab + the "Fun" factor http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836141 Design patterns to guide player movement in 3D games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836147 Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2110363.2110368&coll=DL&dl=ACM Digital-pheromone based difficulty adaptation in post-stroke therapeutic games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2212908.2212953&coll=DL&dl=ACM Learning, evolution and adaptation in racing games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2336727.2336746&coll=DL&dl=ACM Flourishing and video games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2159616.2159660&coll=DL&dl=ACM Postmortem stylization of open-source games http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405614&coll=DL&dl=ACM Out of context augmented navfields: designing crowd choreographies http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2159616.2159619&coll=DL&dl=ACM Way portals: efficient multi-agent navigation with line-segment goals http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2407516.2407563&coll=DL&dl=ACM Interactive fractal compositions http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2366145.2366187&coll=DL&dl=ACM Inverse design of urban procedural models http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405628&coll=DL&dl=ACM Integrated system for automatic platform game level creation with difficulty and content adaptation http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405664&coll=DL&dl=ACM Future trends in game authoring tools http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2347583.2347587&coll=DL&dl=ACM Evolving dungeon crawler levels with relative placement http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2071423.2071431&coll=DL&dl=ACM A semantic generation framework for enabling adaptive game worlds |