CSE6559 (SP13) for Prof. Crawfis

CSE6559 (SP13) for Prof. Crawfis This semester the 6559 (888 before) of Prof. Crawfis will meet every Wednesday from 4:00 to 5:30 PM in Dreese Lab 698.

The tentative presentation schedule is below:
Date
Presenter
Topic/Paper
01/09Prof. CrawfisOrganization meeting
01/16
Teng-Yok
Inverse design of urban procedural models.
Carlos A. Vanegas, Ignacio Garcia-Dorado, Daniel G. Aliaga, Bedrich Benes, and Paul Waddell.
ACM Trans. Graph.
31, 6, Article 168 (November 2012), 11 pages, 2012
DOI=10.1145/2366145.2366187
http://doi.acm.org/10.1145/2366145.2366187
01/23
Oleg
Rhythm-based level generation for 2D platformers.
Gillian Smith, Mike Treanor, Jim Whitehead, and Michael Mateas.
In Proceedings of the 4th International Conference on Foundations of Digital Games (FDG '09), 2009. 
01/30Teng-Yok  
Revisit Inverse design of urban procedural models.
02/06
Oleg
Revisit Rhythm-based level generation for 2D platformers.
02/13
Chloe
Discuss the FCG sumission.
02/20

Attend the talk by Chandrajit Baja, Multi-Component Assembly Prediction : 3D Jigsaw Puzzles
02/27
David
Discuss the FCG sumission.
03/06MichaelDiscuss the plan for FCG/PCG.
03/13 NO CLASS
03/20 JimmyForecasting Online Game Addictiveness (pdf)
Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, and Chin-Laung Lei
In IEEE/ACM NetGames, 2012.
03/27 MichaelDiscuss the plan for FCG/PCG.
04/03 Jimmy
Revisit Forecasting Online Game Addictiveness.
04/10
 NO CLASS
04/17 MichaelDiscuss the plan for FCG/PCG.

Suggested Paper list:

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836146
NeuroRehab + the "Fun" factor

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836141
Design patterns to guide player movement in 3D games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=1836147
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2110363.2110368&coll=DL&dl=ACM
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2212908.2212953&coll=DL&dl=ACM
Learning, evolution and adaptation in racing games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2336727.2336746&coll=DL&dl=ACM
Flourishing and video games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2159616.2159660&coll=DL&dl=ACM
Postmortem stylization of open-source games

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405614&coll=DL&dl=ACM
Out of context augmented navfields: designing crowd choreographies

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2159616.2159619&coll=DL&dl=ACM
Way portals: efficient multi-agent navigation with line-segment goals

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2407516.2407563&coll=DL&dl=ACM
Interactive fractal compositions

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2366145.2366187&coll=DL&dl=ACM
Inverse design of urban procedural models

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405628&coll=DL&dl=ACM
Integrated system for automatic platform game level creation with difficulty and content adaptation

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2405577.2405664&coll=DL&dl=ACM
Future trends in game authoring tools

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2347583.2347587&coll=DL&dl=ACM
Evolving dungeon crawler levels with relative placement

http://dl.acm.org.proxy.lib.ohio-state.edu/citation.cfm?id=2071423.2071431&coll=DL&dl=ACM
A semantic generation framework for enabling adaptive game worlds


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